Anonymous2: Looks like a texture of a head. In games, the texture is often projected onto a 3D object with 3D object vertex -> 2D texture vertex mappings. This is pretty flexible, but you still need to have a good mapping that won't distort, and the texture shown above looks pretty good as far as preventing distortion.
Not sure exactly why the texture is showing outside of the context of a 3D object, though. Odd bug.
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Not sure exactly why the texture is showing outside of the context of a 3D object, though. Odd bug.
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